This week we learnt about motion pathing by making our models follow a pre-drawn path. One of the difficulties I found with this tool was that you had to make very smooth lines in order for the movement to look realistic. Also it is hard to change the objects rotation and scale mid way through the path as this stops the animation. I tried adding a keyframe for the U value of the motion path but this didn't seem to change the objects position.
A major problem that I had with motion pathing was that every time I tried to edit the motion path after an object was attacked to it, Maya crashed, it seems like this is a problem with this version of Maya but luckily there was a fix for it by changing the evaluation type to DG from parallel then changing it back when you are done editing the path.
A major problem that I had with motion pathing was that every time I tried to edit the motion path after an object was attacked to it, Maya crashed, it seems like this is a problem with this version of Maya but luckily there was a fix for it by changing the evaluation type to DG from parallel then changing it back when you are done editing the path.
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