This practical was all about materials:
Bump Mapping - I will most likely use this to add extra details to my models such as the wings of my TIE fighter.
Displacement Mapping - This added much more depth and detail to the object however it does not always look as nice as bump mapping and the materials do not always end up where you want them (see below).
The hypershade window is very good for looking at all your materials and will be extremely useful when texturing my main models.
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